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https://w.atwiki.jp/xenobladex/pages/51.html
ドールウェポン ハンドウエポン バックウエポン ショルダーウエポン アームウエポン スペアウエポン 超兵器 型番の読み方 ショップで購入できるウェポンは、Rボタン切り替えでアーツの効果が確認できる ハンドウエポン ドールの腰にマウントされており、戦闘時に手に持って戦うオートアタック専用の装備 名前 価格 ダメージ指数 Lv. 左右 企業名 リキャスト 属性 装弾数 安定性 GP上昇 強化回数 追加効果 MDW-F230GG B-Crow MDW-F130ME Heat-Edge 61400 512 30 両方 メレデス 3.0s ヒート 0 ±12% 44 0/3 SpecUp. F-POW Ⅳ、空きスロット MDW-F130GG P-Knife 35800 440 30 両方 グラナダ 2.7s ボルト 0 ±6% 50 0/3 SpecUp. F-DEX、Custom. WP-F-GP、空きスロットx2 MDW-F430SA Pile-Bunker 35800 960 30 両方 サクラバ 5.0s 物理 0 ±20% 50 0/3 Custom. WP-POW Ⅳ、Custom. WP-BREAKER Ⅳ、Custom. WP-SPEED Ⅳ、空きスロット MDW-F120SA Rod 10200 330 20 両方 サクラバ 2.7s 物理 0 ±5% 50 0/3 Custom. WP-POW Ⅲ、Custom. WP-BREAKER Ⅲ、Custom. WP-SPEED Ⅲ、空きスロット MDW-F130SA Rod 17900 330 20 両方 サクラバ 2.7s 物理 0 ±5% 50 0/3 Custom. WP-POW Ⅲ、空きスロット MDW-F150SA Rod 両方 サクラバ 物理 0 MDW-F210SA Sword - 300 20 両方 サクラバ 4.0s 物理 0 ±8% 58 0/0 MDW-F220SA Sword 17900 540 20 両方 サクラバ 4.0s 物理 0 ±8% 58 0/3 Custom. WP-POW Ⅲ、空きスロット MDW-F230SA Sword 35800 720 30 両方 サクラバ 4.0s 物理 0 ±8% 58 0/3 Custom. WP-POW Ⅳ、Custom. WP-BREAKER Ⅳ、Custom. WP-SPEED Ⅳ、空きスロット MDW-S320SA Assault 17900 30 20 両方 サクラバ 4.7s 物理 20 ±12% 4 0/3 Custom. WP-S-RANGE Ⅲ、空きスロット MDW-S330SA Assault 35800 MDW-S230ME B-Rifle 35800 112 30 両方 メレデス 4.0s ビーム 12 ±12% 8 0/3 SpecUp. S-POW Ⅳ、SpecUp. M-POW Ⅳ、空きスロットx2 MDW-S430SA B-Rifle MDW-S130ME Bladegun 35800 64 30 両方 メレデス 2.0s 物理 6 ±10% 6 0/3 SpecUp. S-POW Ⅳ、空きスロット MDW-S420ME Firegun 30700 MDW-S430ME Firegun 61400 288 30 両方 メレデス 4.0s ヒート 5 ±20% 14 0/3 SpecUp. S-POW Ⅳ、Reflection. N-HEAT Ⅳ、空きスロットx2 MDW-XS120GG HB-Fifle 両方 グラナダ MDW-S130GG HB-Rifle 61400 144 30 両方 グラナダ 4.0s ビーム 8 ±15% 12 0/3 SpecUp. S-DEX Ⅳ、空きスロット MDW-S820SA L-Cannon 10200 MDW-S830SA L-Cannon 20400 120 30 両方 サクラバ 3.0s ヒート 5 ±15% 10 0/3 Custom. WP-S-RANGE Ⅳ、Custom. WP-MAG-M Ⅱ、Custom. WP-SPEED Ⅳ、空きスロット MDW-S910SA L-Cannon 40 20 両方 サクラバ 3.0s ヒート 5 ±15% 10 0/3 MDW-S130SA Machinegun 20400 MDW-S421SA Short-Rifle 19600 MDW-S431SA Short-Rifle 39200 144 30 両方 サクラバ 3.3s ビーム 12 ±8% 8 0/3 Custom. WP-S-RANGE Ⅳ、Custom. WP-MAG-R Ⅱ、Custom. WP-SPEED Ⅳ、空きスロット MDW-S620SA Shotgun 17900 MDW-S630SA Shotgun 35800 96 30 両方 サクラバ 4.0s 物理 6 ±20% 8 0/3 Custom. WP-S-RANGE Ⅳ、Custom. WP-MAG-R Ⅱ、Custom. WP-SPEED Ⅳ、空きスロット MDW-S730SA Sniper 61400 264 30 両方 サクラバ 5.0s 物理 5 ±5% 14 0/3 Custom. WP-S-RANGE Ⅳ、Custom. WP-MAG-R Ⅱ、Custom. WP-SPEED Ⅳ、空きスロット MDW-S1020SA Wiregun 10200 MDW-S1030SA Wiregun 20400 240 30 両方 サクラバ 4.0s ボルト 1 ±15% 32 0/3 Custom. WP-S-RANGE Ⅳ、Custom. WP-POW Ⅳ、Custom. WP-SPEED Ⅳ、空きスロット
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Locust Swarms ある州のそのターンの税収を100減らし反乱度を20増やします Locust Swarms ジェム 疲労 内部ID 492 8 使用 水中判定 効果 効果量 儀式 Loses Taxes 主属性 主Lv 効果発生数 射程距離 Nature 3 1 副属性 副Lv 効果範囲 命中補正 - 0 0 領域 Lv 防御判定 抵抗判定 Conjuration 6 専用国家 ゲーム内説明文 The caster unleashes swarms of locusts upon a province. The locusts will cause panic, consume crops and cause the loss of 100 pounds of gold in taxes. The swarms will appear as a natural event. 和訳 術者はイナゴの群れを州に放ちます。イナゴは大混乱を引き起こし、作物を食い荒らして税収に100の損失を与えます。群れは自然現象と見なされます。 注記 イナゴの群れを召喚して敵地を荒らす経済破壊魔法。イナゴは人口への被害は与えないが、かわりに領有国の国庫自体に直接ダメージを与える。 被害を受けた州は不安が20増加し、さらにその国の税収が-100される。これは良性イベントにおける収入の追加の逆パターンだと思えばいい。 不安増加による収入の減少も起きながらさらに定数で収益が減らされるのは痛く、経済状況が火の車だったりするとほとんど何もできなくなることもあり得る。比較的使用条件が緩い魔法なので、中盤あたりで解禁されるのも大きい。 敵の経済状況を完全に知る手段は無いが、スコアグラフを見て想像することはできるので、収益で下位のくせに軍事力が高い国などを狙ってみるのも手。逆に単に強大な国の足を引っ張るために使うこともできるだろう。 なお、水中からの使用はできず、また当然といえば当然だが水中の州を狙うこともできない。この点では類似した魔法であるBlightに劣る。 コメント 名前 コメント
https://w.atwiki.jp/mylists/pages/61.html
StatusDisplayが目印w 4 26 February 09, 2009 メルブラ ネタコンムビ (燃えカス?) by zakoheta ザコさんの第6弾です。(custom) 4 23 May 12, 2009 メルブラ ネタコンムビ7 by zakoheta ザコさんの第7弾です。(custom) 5 40 July 26, 2009 ネタコンムビ8・・・っぽいもの by zakoheta ザコさんの第8弾・・・っぽいものです(ぉ (custom) 2 49 August 20, 2009 MBAC ネタコンムビ・・・ですらないネタ?ムビ修正版(ぁ by zakoheta 401ヒットwww (custom)
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Hello, Thank you for shopping at our store, vinyl.garage.japon. We would be very happy if you could directly send the additional payment to us. Our PayPal address is as follows. music.time.g@gmail.com If there is anything that is not clear to you, please do not hesitate to contact us before putting your feedback. We are happy to help and take responsibility for our customers that are not happy with us. If there should be anything, please do feel free to contact us anytime. We look forward to deal with you again in the future. Sincerely yours, vinyl.garage.japon
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[部分編集] 初期・血塗れ衣装 画像 名前 説明 入手方法 Laurie Classic(ローリー・クラシック) 小奇麗に整えられ、顔にかかっていない髪 初期衣装 Sky Blue Acrylic Shirt(空色のアクリルシャツ) 賢い女性のオシャレなシャツ 初期衣装 Bonded Knit Navy Pants(ボンディングニットのネイビーパンツ) 高いウエストラインが脚を強調する 初期衣装 Bloody Laurie(血塗れのローリー) 「あれ」は私だけを狙い、執拗に追い詰める。 プレステージ3回目報酬 Carrion Shirt(汚らわしいシャツ) 真に純粋な、執念の対象 プレステージ1回目報酬 Grisly Pants(陰惨なズボン) 私の希望は、ただあの怪物の怒りに油を注ぐだけのようね。 プレステージ2回目報酬 頭衣装 画像 名前 説明 入手方法 Tousled Low Lights(暗めのナチュラルスタイル) マジメに見せるために髪を暗くした THE HALLOWEEN®︎(DLC)購入特典 Feathered Gold-Brown(羽飾りのゴールドブラウン) 爽やかなスタイル。1987年の少女たちのトレンド。 400 服衣装 画像 名前 説明 入手方法 Comfy Cardigan(着やすいカーディガン) 肌寒い秋の昼にはちょうどいい THE HALLOWEEN®︎(DLC)購入特典 October Cardigan(10月のカーディガン) 恐怖による寒気を感じ始めるハロウィンに着るのに丁度良い、暖かいカーディガン。 400 脚衣装 画像 名前 説明 入手方法 Everyday Culottes(いつものキュロット) 赤ん坊の面倒を見るときはスマートに見えるのが一番だ THE HALLOWEEN®︎(DLC)購入特典 Flower Power(フラワーパワー) 恐ろしい存在から逃げる時には役に立たない、花柄プリントのスカート。でも、そんな状況に陥るなんて予測できなくない? 400
https://w.atwiki.jp/cod4mod/pages/58.html
すべてのページを表示します。(最大100件) ロードスクリーンを作ろう! メニュー2 メニュー ミニマップを作ろう! マップデータのひみつ トップページ サンドボックス カスタムマップ World Textures View Model Treyarch/Scripting Syntax And Grammar Treyarch/Main Page Comments Treyarch/Main Page Treyarch/Downloading And Installing The Tools Treyarch/Category/Scripting Tool Textures Textures Setting up the Maya Environment Search Scripting Basics Script Commands Reflection Probes Radiant Toolbar Radiant Command List Mapping Radiant Command List Radiant Basics Prefabs Popular pages out of memory error Nodes Node MP Zone Files MP Mapping MP Map Checklist MP Game Script Files MP Fast Files Models in Radiant Mod Tools MAYAをてにいれてCOD4TOOLを利用可能にする Maya Making a Terrain Patch Making a room Making a custom MP load screen Main Page Comments Main Page List Of Animations Lighting Latest Articles Infinity Ward Community Wiki/About Indirect Light Gameplay standards Frequently Asked Questions ( FAQ ) End User License Agreement Editing Terrain Direct Light DAE2XME ~ COLLADAモデルコンバータ Creating a grid file Creating a Custom Video Creating a custom minimap image Creating a Custom Intro Screen COMMUNITY MAPPING CONTEST CoD4エフェクトJavaScript CoD4 Steam版日本語アップグレード導入方法 CoD4 Map light settings CoD4 Effect JavaScript Cod4 Compile Tools について Category/View Models Category/Tutorials Category/Tips Category/Scripting Category/Radiant Category/Questions Category/Nodes Category/Neta Category/Modding Category/Mod Tools Comments Category/Mod Tools Category/Misc Category/Maya Category/Mapping Category/Localize Comments Category/Localize Category/Exchange Category/Compile tools Category/Call of Duty World at War Category/Call of Duty United Offensive Category/Call of Duty 4 Modern Warfare Category/Call of Duty 2 Category/Call of Duty Category Become A Designer At Infinity Ward Battlechatter System Area866 All articles
https://w.atwiki.jp/aionwarz/pages/86.html
■ファイル置き場 [編集] Aion Warz Launcher ダウンロード items.pak 環境によってエラーが出たりする事もあるので各自で使い分けてください。 items.pakまでのパス \The Tower of AION\data\USA\Items 2.7items.pak / 3.0コンテンツパッチ .rar 最新 2.7items.pak ver.2 2.7items.pak ver.1 2.5 2.1items.pak XPでエラーが出る人向け。データが足りないので新しいアイテムは透明になったり、一部トレ出来ない場合もある bin32 2.7bin32 EU(ミラー pass warz)最新 2.5bin32 EU enu.pak enu.pak(ミラー) npcs.pak 2.5Npcs.pak 2.1Npcs.pak クライアント 2.7 JP 2.7 EU 2.1 JP その他 日本語化 2.7 JP スプラッシュ画像
https://w.atwiki.jp/cod4mod/pages/48.html
Welcome to the Modding Category This category will outline all articles related to Modding. Articles in category "Modding" Cod4 Compile Tools について CoD4 Map light settings Creating a Custom Video Creating a grid file Direct Light Editing Terrain Frequently Asked Questions ( FAQ ) Gameplay standards Lighting List Of Animations Making a custom MP load screen Making a room Models in Radiant Prefabs Radiant Basics Reflection Probes Script Commands Scripting Basics Tool Textures World Textures (Original "http //www.infinityward.com/wiki/index.php?title=Category Modding") 名前 すべて読む
https://w.atwiki.jp/evony/pages/56.html
resourceが全部木のバトルシティ作成 I've noticed lots of guides with random bits of information about towns and such, i figured i would compile them together for a pretty good guide. If you do this all right you will find yourself big in no time. The main thing is getting to npc farming, wich will be explained in this guide. First of all i would like to outline how to begin your city Inside your town - Warehouses - Worthless, have 0 Make 9 cottages, and level them up as more idle population is needed. Begin with 11 barracks , later on u can get more. Warehouseは役たたずなので持たない。(訳注 きっとそれが役に立っている時ってそもそも終わってると) 9コテージを作り、レベルアップします。 11barracksを作ります。後で更に必要になるでしょう。 Make your Embassy, Inn, Feasting Hall, Rally point, Marketplace, Beacon tower, Stable, Relief station, Academy, Forge, and finally your Workshop. 上記の施設を作ります。 Once you have your walls 10, military science 10 you can demo your Forge/Workshop and make 2 more barracks.. 壁をLVL10、研究のmilitary scienceを10にします。それで、ForgeとWorkshopを破壊(Demolish)する事が出来、その空きでbarracksを2つ建てられます。 Once horseback riding is 9 or 10 you can demo your stable for your 14th barrack, And once u have all good heroes your inn is also disposable for your 15th barrack. 研究のHBRを9or10にする事でstableを破壊しても良いです。その空きで14個目のbarrackが建てられます。 更に、FeastingHallが満員になれば、Innを破壊して、15個目のbarracksが! Some people also take out Embassy/Marketplace but that's your personal preference. 一部の人は大使館や市場を壊す人もいますが、それらは個人的な好みの問題である。 (訳注: 市場は絶対必要。大使館は、うちらは近いので相互援助可能なので、必須です。ちなみにserver10での私は大使館は1stしか建ててません。) Obviously only take out the embassy if u have 14999 - 18223 archer towers with a good 100k archers in your town. もしあなだが14999-18223ArcherTowerと100K archersが待ちにいれば、明らかに大使館だけを取れるでしょう。 GATES should be open at ALL times once u reach around 20k archers with a good 10k+ archer towers. 20k archersと10k+のarcher towerがあれば、ゲートは常に開きっぱなしにすべきです。 (訳注: 同感。私もそうしてる) Hopefully no one big enough is around you to take you out whle your just starting. Your EMBASSY SHOULD ALWAYS , always have the "allows troops of allies to garrison your city" box checked. If you are offline, and are being hit, hopefully an alliance member can reinforce you and save your town / resources.大使館のcheck boxはチェックで。他はどうでもいい事言ってる。 Resource fields - Now for your resource fields there are many different options. My favorite town so far is a Full lumber town because once you're raiding npc's that will provide your food and you have such an excess of lumber u can buy the iron. Even on servers with ridiculous iron prices of 6 per unit. If you want a mixed resource field in your town i would reccomend 16 sawmill 10 farm 10 ironmine 1 Quarry (level 9 Town hall) But thats optional really. And later on quarry can be demolished for another of the other 3 resource fields. (さて、ここからがミソ、畑の構成です!!) 俺のお気に入りは、全部木だぜ cuz, NPCからfoodが手に入るし(NPC LV5で3,000,000)、鉄や石は買えばいい。 (mixにしたけりゃ、以下略) Npc level 5's - With the basic setup of you're city done a LARGE component in this game is Making/Farming level 5 npcs. A level 5 npc is made by attacking a level 5 flat, conquering it, building a new city, and then abandoning it. Each level 5 npc has 3 million food / 180k iron / 180k lumber / 180k stone / 450k gold. If you have even 10 (low number to have) by you, you can hit them every 8 hours... Wich if u moderately play u can prolly hit them twice a day, for 60m food per day. You can see how this can support a large army. So your main goal when first starting should be to work towards 500 ballista / 400-700 transporters (depending on your logistics level, need to have roughly 4million load capacity) to begin attacking npcs. Defense - While builing towards making / Farming npcs you should make sure to use extra resources towards your DEFENSE. You can make 2 traps 1 abatis and then EVERYTHING else Archer towers, Or as people are finding 100k cavalry waves can work well if you attack right to take out defenses, you can get 2-100 traps 500-1000 abatis and maximum archer towers. Personally i use 2 traps 1 abatis 18223 (level 10 walls) archer towers per town. Also, i know it will be hard to do this while making ballista / transporters to farm npcs.. you need to build archers to help your towers out. If someone sends an attack at you they can kill 50k-100k archers or 18223 archer towers alone, but combined their gonna have one hell of a time trying to break your defense. You never want to build defense treb's or rolling logs, as players will send waves of 1,000 - 5,000 warriors to clear them out and get free honor. They're basically worthless. 防御-要約すると、この人は 2 traps, 1 abatis 他全部ArcherTower LOL 壁lvl9で14.8K 壁lvl10で18.2K もし100kの騎兵でwaveかけられる場合は2-100trap,500-1000abatisで他全てATに。 壁の石や木は立てたくないだろう、それらは1000-5000のwarriorsで綺麗にお掃除されるから。 Heroes - While first starting you shouldnt be to picky about your heroes.. But your Mayor needs to have highest politics as possible. Then you want to find 1 hero with high intelligence and (assuming level 9/10 feasting hall) 7-8 heroes with good attack. You should look for level 1 heroes with 60-70 of their basic attribute (politics or attack And once u get later in the game you will raise that minimum from 60, to 65, to 70.. but you dont want to be to picky starting out). For your intelligence hero just look for one with 80+ intelligence.. Level doesn't matter. Attack hero - Aside from the fact that you want to use them when attacking people, Some people don't understand what else they can do. If you make your highest attack hero mayor before you queue troops into production it will lower the time on training them. A hero with 40 attack as mayor might have 2minutes per archer, but one with 100 might have 1 minute 20s. (made up numbers to get point across.) So before making troops, appoint your highest attack hero as mayor. (after u queue them into production you can go back to your politics mayor) Intelligence hero - They work the same as attack heroes, except instead of lowering production times on troops, they lower research times. So before researching each technology, appoint your highest intelligence hero as mayor, and once again after you begin research, put your politics hero back into mayor slot. Politics Hero - this hero should be mayor at all times unless doing one of the two things listed above. Politics gives your Resource production a boost. Higher it is, the bigger the boost. Also, I've noticed my Defensive productions (Archer towers, traps, abatis, etc.) Are faster with a politics hero in mayor. So that's another plus. You also never, ever want to be full on cities. If you are Baron, don't get 4 cities. Keep 3. This allows npc building, and later on, you can take over peoples towns and abandon them if you don't want them by you. For attacking other players - A general rule of thumb is to have somewhere around 5x their At amount and 3x their archer amount. If you are attacking someone with 18223 archer towers and 20k archers, you want to send at least 90k-100k and expect a decent sum of losses. If your opponent has defensive treb's / Rolling logs / traps, you can send waves of 1k-5k warriors to clear them out before your main attack. If your intended target has even 1 trap, your fight will begin at 5,000 yards. With his archers on walls, his range is further than yours and he will be able to attack you before your in-range, resulting in un-necessary losses. Most attacks should consist of lots of archers and a rainbow (rainbow = 1 worker, scout, warrior, pikeman, swordsman, cavalry, cataphract and Archer, though archers are already included with the bulk of the attack) or you can send like (assume level 9 rally point) 80k archers, 9994 pikeman + rainbow.. You know experiment for your liking. For smaller players and lower rally points you can do the same tihng but like 19993 archers + rainbow or something like that. Just make sure you out number your opponents troops by a lot, because defense is much stronger than offense. They are on walls and their targetting is slightly different for another advantage. I would like to also adress some battle reports popping up here and their. Alot later on in the game players will become "impenetrable" so to speak. Once your able to support it, a wave of 100k battering rams will completely demolish a very, very, very rock solid defense. One report i believe was upwards of 300k archers killed with 240kish warriors and some more meat inbetween. And if you clear everything out but pure archers/At's a wave of 100k cavalry will be quite effective vs alot of archers / At's. Both types of attacks are very lightly tested so far so use it wisely once you can sustain those amounts . 他のPCへの攻撃編 基本的には、3-5倍の相手の弓ユニット(弓兵、AT)で攻撃しましょう。 もし、相手のATが18K,弓兵が20Kの時(基本的な通常の街でバトルシティではないね、これは) 90-100Kの弓を送りたいでしょう。これらは失われますが。 treb's / Rolling logs / trapsなどがあれば、お掃除兵士として、1-5K warriorsを送ってから、弓兵を送ります。 (注意: うちらは、もっと送りましょう) Scouting - Always remember to scout before you attack, twice generally. You can scout the player to start and evaluate wether by his resources / town if hes worth hitting and or taking over. Then send what ever type of attack best suits cleairng out his defense and taking his resources. BUT you also want to scout before your attacks hit. If your attack is 20 minutes away, Use your camp timer to have scouts hit 45 seconds before. The camp option is right under your hero selection for the attack. So using the 20 minute attack timer, say your scouts are 30 seconds out, you can camp them for 18 minutes and 15 seconds or so, (by the time u get the camp set up its gonna be down from 20m to around 19m 30s - 19m 45s) so you can get a report of their fortifications / Army amounts before your wave hit. They may have reinforced and that 45 seconds gives you enough time to evaluate wether or not to continue due to no reinforcements / weak reinforcements, or recall back because your army would be destroyed. Also if you scout someone and they have scouts, but your scouts Didn't fight, you can tell their gates are shut. If u sent 5000 scouts at someone with20, at the bottom it will show your 5000 killing their 20 (assuming open gates), and if it shows nothing , you can tell the gates are closed. Closed gates provides a good advantage, you can take their defense out in 1 hit, and offense in another. they are greatly weakened when seperated. When everything is rolling, and you have your ballista / transporters, and heroes in line, Archer towers going up, you can begin the mass production of an army. Attacking the npcs will result in your hero's gaining pretty good experience, so their attack will be much higher allowing for faster troop production. Put your best attack hero in mayor , and begin producing as many archers as you can. After no time (depending on how many cities you made and set up with 10+ barracks) you will be flooded with archers. The real breaking point to taking off in this game, is a solid defense to make people dis-interested in attacking you, and farming NPCs. No one can support a large army on their towns builds alone, even with all farms u wont break more than 1.3-1.4m food production on a level 10 npc capture, But with 10-30 npcs you can easily make 60m-180m food per day. A little addition about medals - When you first start out, check the christmas package looking thing on the top left of your Evony screen. Claim any package you can. With the 2 beginners packages (once the requirements are met) you can get up to knight. For further promotions you will need mainly Rose / Lion medals. Im going to state right now different servers have different medal drop rates, particularly newer ones have very low drop rates. For rose/lion medals sending 100 archers per valley level, up to level 4 valleys (so lvl 1 = 100, 2 = 200, etc.) Has been shown to work well. You can also send for level 1 - 50 warriors / 20 archers, Level 2 - 70/30, Level 3 - 90/40, and Level 4 100/50. Both have been shown to work adequitely. Now to honor medals - I got mine from hitting level 4 npc's with roughly 250 ballista/transporters. You can try different Valley attacks through different medal guides.. But i didn't use a vallley approach as it didn't yield any results for me. So if you wish trying valleys, look at another guide, if not Try level 4 npc's.. or do both for best results probably. Courage/Wisdom/Freedom medals - You can get these in amazingly high drop rates (on older servers) on level 5 npcs. I have hundreds of each from farming level 5 npcs. This works out well, since you should attack level 5 npc's regardless. Nation/Justice medals - These are obtained by attacking a level 10 npc every 6 minutes, or buying them of course. I would reccomend not going for these until you are bigger. Also, if you reach level 10 compass make sure to use a 150+ attack hero, or a level 10 npc will destroy you, i found that out the hard way . ~so there is a decent little medal guide Last edited by oHellsingo; 08-10-2009 at 12 40 AM. Reason Forgot a comma, wich made a section look alot more confusing than it is =)
https://w.atwiki.jp/wiihack/pages/63.html
必要なもの Wii(cIOS rev9導入済み) USBストレージ(ある程度の容量があればUSB接続できるHDDでもUSBフラッシュでも可) 手順 WiiにUSBストレージを接続 USB LoaderをHombrew Channel等から起動 表示される手順に沿いUSBストレージをフォーマット インストールしたいソフトをWiiのドライブに挿入しインストール インストール完了後自由にプレイ WBFS USB LoaderでフォーマットしたUSBストレージは独自の形式(WBFS)でフォーマットされています なのでPCに接続しても中身を見る事はできません Wii Backup File System for Windowsを使えば中身をPCからでも確認できます PC内のISOファイルを直接USBストレージにインストールする事も可能です [ DISCLAIMER ] THIS APPLICATION COMES WITH NO WARRANTY AT ALL, NEITHER EXPRESS NOR IMPLIED. I DO NOT TAKE ANY RESPONSIBILITY FOR ANY DAMAGE IN YOUR WII CONSOLE BECAUSE OF A IMPROPER USAGE OF THIS SOFTWARE. [ DESCRIPTION ] USB Loader is a Nintendo Wii application that allows you to install and boot your backups from a USB storage device. [ REQUISITES ] Custom IOS36 rev 09 or above. USB device with one free partition for games. [ KUDOS ] Team Twiizers and devkitPRO devs for their great work in libogc. All the betatesters. kwiirk, for his EHCI module. neimod, for the Custom IOS module.